Watch_Dogs Box Artist Shares The Challenges In Designing The Art
Challenging art in Watch_Dogs!
Watch_Dogs’ box art and promotional poster designer, Alex Ross, shares the challenges in designing the art of this new Ubisoft game. Watch_Dogs is an unique game, he says.
Alex Ross returns for his second collaboration with Ubisoft. He has previously worked with Ubisoft to design promotional artwork of Ratonhnhaké:ton for AC III.
In an interview with Ubisoft blog, Alex Ross said, “Aiden is about blending in. He’s not trying to stand out. He’s not looking to be spotted on the street. So in a way, his heroism has to be blended with the idea that he’s skulking on the side, in the shadows. He’s not meant to be in glorious color. That requires a certain amount of restraint in the posing, but it goes with the context of the character. He’s not out front. He’s slyly to the side, brandishing his firearm and his weapon, which is his phone.”
Alex Ross (Watch Dogs)
He later added, “The thing you want your eyes to go to is not necessarily the Chicago skyline behind him, but specifically the phone. That’s the whole focus of the game. It’s about how Aiden can manipulate his environment. The gun is only a small tool in his arsenal, so to speak. The focus of everything he does is about how he can manipulate other mechanical devices in the city through the interconnected network that he can hack into with his smart phone. That’s why it’s like the beacon of light in the painting I did.”
Watch_Dogs is scheduled to be launched on November 19, 2013 for PlayStation 3, Xbox 360, PC, PlayStation 4, Nintendo Wii U and Xbox One.
Pre-ordering Watch Dogs on amazon will get you the “Signature Shot Pack” which includes an exclusive single player mission. And the rewards that gets unlocked upon the completion of the mission, are “Black Viceroys Outfit” and “Biometric Assault Rifle”.